Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =20,   40,  150

//////	PhysicsBody properties
//  ,      ( trash\ExplosionSkyPP.txt)
//VisualImage=0,"",false
//VisualRadius=5
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts/Sound/explosions/Plane/pp.cfg"

ExplosionPower=1.0
Animation=50500
LiveTime=12
AnimationTime=10
Ranges=3,0.01,0.32,0.33

//  Sphere Hit,  

Radius=3.0	//    ,   	//   47.7  3       ,  
TNT_equ=20	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	95,47340,	0,94680
ArmorFoug=2.4,-1,	3,1649,		0,3297
ArmorFoug=10.0,-1,				0,190
ArmorFoug=19.4,-1,				0,50

//  
ShrapnelQuantity=7273
FragmentMass=0.0011
//  : , ,  (,   )
ArmorShr=0.0,1171,	62,75,	49,188,	0,301
ArmorShr=4.7,1008,	37,56,	29,140,	0,224
ArmorShr=23.8,529,	4,15,	3,38,	0,62
ArmorShr=47.7,266,					0,16